From a836daed81dc9b5ba674ce35f1fd249f1f960821 Mon Sep 17 00:00:00 2001 From: CF Date: Mon, 21 Jul 2025 19:19:18 -0700 Subject: [PATCH] removed dead thing --- voicechat-server.properties | 53 ------------------------------------- 1 file changed, 53 deletions(-) delete mode 100644 voicechat-server.properties diff --git a/voicechat-server.properties b/voicechat-server.properties deleted file mode 100644 index f6ed639..0000000 --- a/voicechat-server.properties +++ /dev/null @@ -1,53 +0,0 @@ -# Simple Voice Chat server config v1.21.1-2.5.32 - -# The port number to use for the voice chat communication. -# Audio packets are always transmitted via the UDP protocol on the port number -# specified here, independently of other networking used for the game server. -# Set this to '-1' to use the same port number that is used by the Minecraft server. -# However, it is strongly recommended NOT to use the same port number because UDP on -# it is also used by default for the server query. Doing so may crash the server! -port=8065 -# The server IP address to bind the voice chat to -# Leave blank to use the 'server-ip' property from the 'server.properties' config file -# To bind to the wildcard IP address, use '*' -bind_address= -# The distance to which the voice can be heard -max_voice_distance=48.0 -# The multiplier of the voice distance when crouching -crouch_distance_multiplier=1.0 -# The multiplier of the voice distance when whispering -whisper_distance_multiplier=0.5 -# The Opus codec -# Valid values are 'VOIP', 'AUDIO', and 'RESTRICTED_LOWDELAY' -codec=VOIP -# The maximum size that audio packets are allowed to have (in bytes) -# Set this to a lower value if audio packets don't arrive -mtu_size=1024 -# The frequency at which keep-alive packets are sent (in milliseconds) -# Setting this to a higher value may result in timeouts -keep_alive=1000 -# If group chats are allowed -enable_groups=true -# The hostname that clients should use to connect to the voice chat -# This may also include a port, e.g. 'example.com:24454' -# Do NOT change this value if you don't know what you're doing -voice_host= -# If players are allowed to record the voice chat audio -allow_recording=true -# If spectators are allowed to talk to other players -spectator_interaction=false -# If spectators can talk to players they are spectating -spectator_player_possession=false -# If players without the voice chat mod should be kicked from the server -force_voice_chat=false -# The amount of time the server should wait to check if a player has the mod installed (in milliseconds) -# Only relevant when 'force_voice_chat' is set to 'true' -login_timeout=10000 -# The range in which the voice chat should broadcast audio -# A value less than 0 means 'max_voice_distance' -broadcast_range=-1.0 -# If the voice chat server should reply to external pings -allow_pings=true -# If the mod should load native libraries on dedicated servers -# This is mostly relevant for voice chat addons -use_natives=true